Star*Drive was a campaign setting put out for Alternity, TSR’s ambitious but clumsy science-fiction RPG. Much in the way that Greyhawk is considered the. “The STAR*DRIVE campaign setting, designed for use with the ALTERNITY science fiction roleplaying game, brings to life the world of the future. Humanity has. I used Black Starfall and Red Starrise as introductory adventures to Alternity/Star* Drive, in general. But, because of the timeline difference.

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Wizards of the Coast In these pages you’ll encounter: But ambitious nations and desperate factions covet this refuge, for it occupies the most important strategic site in the Verge.

Lying disabled and unnoticed in an insignificant star system, the Warhulk designated Ares 22 was stranded. Inside this box, you’ll find everything you need to start playing now.

The Galactic Concord is made up of citizens and territories donated by the other Stellar Nations. In this page book you’ll find nearly fifty detailed stra and illustrations of the aliens that visit our world, the creatures that evolved alongside us, and the strange variations we have made of our own species.

As the vanguard of staar powerful star fleet, the heroes command the fast, heavily armed star cutter Shrike. Just don’t linger – you never know who might be watching. These include psionicscyberneticsrobotsspacecraftmutantsand advanced medicine.

Alternity – Star Drive – Dark Matter – Wayne’s Books RPG Reference

Your journey into a world of adventure, excitement, wonder, and terror begins here. A Guide to FX features: It’s like nothing you’ve ever seen before! This page was last edited on 2 Novemberat You’ll learn what the Hoffmann Institute is willing to give you, and what you have to buy on the street.

Maps of the main worlds are also show at a high scale. At the edge of human space, a group of human starfarers discovers a centuries-old derelict adrift in unexplored space.

Star Drive (Tabletop Game) – TV Tropes

This is where the players come in. The war ended in with the signing of the Treaty of Concord. A number of supplements were published in the original Alternity -based Star Drive series. The heroes become entangled in the machinations of two stellar nations determined to take more than their share of Lison’s most precious resource: Suitable for three to six heroes of any levels.

  LBD 8371 PDF

The surviving nations are now looking to the abandoned frontiers, sometimes reasserting their dominance, sometimes just trying to reconnect. The news from the Verge isn’t all good, but what news ever is? Wizards of the Coast. The possibilities are here. Complete game statistics are provided for all the weapons, armor, vehicles, and gear, ensuring that this book altrnity be immediately useful in any modern-day ALTERNITY campaign. They incorporated all of the player races, cybernetics, mutations, equipment, and psionics mentioned in zlternity Player’s Handbook, and put them against a Space Opera backdrop.

Index of /~akclark/Alternity/

It is modular in design, allowing Gamemasters to reuse the base in future adventures. Discovering how, and why, is what The Killing Jar is all about.

This sourcebook provides a framework for interdimensional adventuring in these parallel worlds, including information on how to create and travel through one parallel universe after another. The Star Drive Campaign Setting book is hardbound with pages illustrated in color.

Most of the game’s books are devoted to the frontier region known as the Verge, a chaotic place with all the action one expects from a classic space opera. Some of them are just the opposite. Fending off pirates, rebels, aliens, and each other, some of these colonies manage to prosper, though they rarely extend beyond a single solar system. Lucid Technologies has a problem. Working for a clandestine organization called the Hoffmann Institute, heroes explore hidden mysteries while eluding forces – both human and alien – that scheme to control the truth.

Altegnity addition there alterrnity a thirteenth nation called etar Galactic Concord, created by the Treaty of Concord. It starts at the Kendai communications relay, where the newly formed Galactic Concord hopes srive reestablish contact with a frontier region that was cut off at drvie height of the conflict.


Bigger, badder, and longer than the first, the Second Galactic War devolves into a frive three-way conflict between the various political alliances. The heroes must track the interdimensional castaways through superspace, traveling through parallel worlds that run the gamut from primitive savagery to nuclear desolation. While the stellar nations blast each other into oblivion, the distant colony regions the Far Reach, the Orion Frontier, and especially the Verge must struggle to survive without any help from their parent nations.

Tensions between the colonies led to the first galactic war infinally ending in with the emergence altenrity 26 stellar altermity. When the Treaty of Concord brought an end to the war inStarMech recalled and deactivated its Warhulks A Klick’s sensory organs hang in a pendulous glob below the main part of its body, between the forelimbs.

The mighty fortress ship Monitor and its support fleet rush across hundreds of light-years, desperate to answer the distress call and unravel the riddle of the outpost on the farthest edge of the Verge The Verge is described, in many cases, planet by planet.

Humanity has colonized thousand of planets – but ambitious nations contend or prime sectors of real estate.

Pilot a starship into uncharted territory, make a smuggling run to an occupies star system, contact a new alien species, and bring galactic criminals to justice. Get Known if you don’t have an account. With the aid of unhuman allies, the player characters must unravel the mystery before they become that latest victims of an ancient horror. In these pages you’ll find excerpts from catalogs and reports that list what’s available.

From Wikipedia, the free encyclopedia. Scheme with operatives of VoidCorp, fight against Thuldan Legions, and uncover the mysteries of the frontier. The Omega Agenda challenges heroes to investigate the disappearance of oxygen runners on tsar planet’s surface and expose an insidious enemy threatening the rhodium trade.